Eugene Filimonov
Eugene Filimonov
Senior Texture & Lookdev Artist Feature Film · Episodic
Barcelona , Spain

Lookdev & Texture Artist with production experience in film, advertising, and cinematics.
Strong background in high-end look development, texturing, materials, and lighting, with a focus on visual realism and consistency across shots.
Experienced with Mari, Substance, and real-time workflows, including asset optimization and integration when required.
Open to full-time, contract, and freelance opportunities. Based in Spain, available for remote work.

Resume PDF

Skills

TexturingLook DevelopmentMaterialsSurfacing

Software proficiency

Mari
Mari
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Maya
Maya
Unreal Engine
Unreal Engine
Blender
Blender
Clarisse iFX
Clarisse iFX
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Arnold
Arnold
Spine 2D
Spine 2D

Reel

Productions

    • TV Production
      The Boys. Season 4
    • Year
      2024
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      The Odyssey
    • Year
      2026
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • Commercial / Advertisement
      Warhammer 40,000: Dawn of War IV Official Announce Trailer | Opening Night Live 2025
    • Year
      2025
    • Role
      Asset Look Dev Artist
    • Company
      Platige
    • TV Production
      Those About to Die
    • Year
      2024
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      Gen V
    • Year
      2023
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      ‘The Witcher’ Season 3
    • Year
      2023
    • Role
      Texture / Lookdev Artist
    • Company
      Tippett
    • TV Production
      Bureau 749
    • Year
      2024
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      Fighter
    • Year
      2024
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      Beacon 23
    • Year
      2023
    • Role
      Texture / Lookdev Artist
    • Company
      DNEG
    • TV Production
      Bad Dinosaurs
    • Year
      2024
    • Role
      Texture / Lookdev Artist
    • Company
      Able & Baker
    • Commercial / Advertisement
      Star Atlas (Cinematic)
    • Year
      2021
    • Role
      Texture / Lookdev Artist (Cinematics)
    • Company
      Hydra Studios
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      Texture Painter
    • Company
      Freelancer
    • Video Game
      Heroes Of The Storm
    • Year
      2019
    • Role
      Texture Painter
    • Company
      Freelancer
    • Video Game
      Darksiders Genesis
    • Year
      2019
    • Role
      Texture Painter
    • Company
      Freelancer
    • Movie
      Invasion
    • Year
      2019
    • Role
      Texture Painter
    • Company
      Online VFX
    • Movie
      Booba
    • Year
      2019
    • Role
      Texture Artist
    • Company
      3d sparrow
    • Movie
      Fantastic return to OZ
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Melnitsa
    • Movie
      Syeraa
    • Year
      2019
    • Role
      Texture Painter
    • Company
      Online VFX
    • Movie
      Thugs of Hindostan
    • Year
      2018
    • Role
      Texture Painter
    • Company
      YRF Studios
    • Video Game
      Terminator Genesis: Future War
    • Year
      2017
    • Role
      Texturing for cinematics
    • Company
      Plarium
    • Video Game
      Throne: Kingdom at War
    • Year
      2017
    • Role
      Texturing for cinematics
    • Company
      Plarium
    • Video Game
      Vikings: War of Clans
    • Year
      2017
    • Role
      Texturing for cinematics
    • Company
      Plarium
    • Movie
      Furious
    • Year
      2017
    • Role
      Texture Painter
    • Company
      MAINROAD|POST
    • Movie
      Attraction
    • Year
      2017
    • Role
      Texture Painter
    • Company
      MAINROAD|POST
    • Movie
      Duelist
    • Year
      2016
    • Role
      Texture Painter
    • Company
      MAINROAD|POST
    • Movie
      Night Guards
    • Year
      2016
    • Role
      Texture Painter
    • Company
      MAINROAD|POST
    • Movie
      Sergei Radonezhsky
    • Year
      2015
    • Role
      Texture Painter
    • Company
      DA-STUDIO
    • Video Game
      Total War Arena
    • Year
      2016
    • Role
      Texturing for marketing materials
    • Company
      Wargaming
    • Video Game
      Master of Orion
    • Year
      2015
    • Role
      Texturing for marketing materials and cinematics
    • Company
      Wargaming
    • Video Game
      World of Tanks Blitz
    • Year
      2015
    • Role
      Texturing for marketing materials and cinematics
    • Company
      Wargaming
    • Video Game
      World of Planes
    • Year
      2015
    • Role
      Texturing for marketing materials
    • Company
      Wargaming
    • Video Game
      World of Warships
    • Year
      2015
    • Role
      Texturing for marketing materials
    • Company
      Wargaming
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      3D Artist
    • Company
      Wargaming
    • Video Game
      PAM
    • Year
      2010
    • Role
      3D ARTIST
    • Company
      Steel Monkeys JLLC
    • Video Game
      2 Days to Vegas
    • Year
      2008
    • Role
      3D ARTIST
    • Company
      Steel Monkeys JLLC

Experience

  • Texture Artist / Build TD at DNEG
    Barcelona, ES
    December 2022 - January 2026

    Created high-quality photorealistic textures and materials for hero characters, creatures, and digital doubles.

    Delivered assets for feature film and episodic productions, ensuring visual consistency across sequences.

    Ensured assets met studio pipeline standards and integrated seamlessly into look development and lighting workflows.

    Supported artists and production teams by troubleshooting texture, material, and pipeline-related issues.

    Selected Projects:

    The Odyssey, Gen V, The Boys (Season 4), Fighter, Beacon 23, Those About to Die, Bureau 749

    Major Hollywood feature films (confidential)

    https://www.dneg.com/

  • Eva Maria Dreams at Real-Time Artist (Unity)
    Barcelona, ES
    June 2024 - Present

    Responsible for visual direction and real-time implementation of a stylized 2D mobile game.

    Created UI art, character animations, in-game graphics, and particle effects.

    Worked closely with gameplay logic and performance constraints to ensure stable real-time visuals.

    Selected Projects:

    Caribbean Sea Journey

  • Personal Project - Content Creation & Animation at EMD Vibes
    Barcelona, ES
    June 2025 - Present

    Independent personal project focused on short-form animated content and visual storytelling.

    Responsible for concept development, animation, and post-production.

    https://www.tiktok.com/@_emdvibes_

  • Texture Artist / Look Development (Freelance) at Hydra Studio, Tippett Studio, Digital Model Creative, Able & Baker
    Warsaw, PL
    March 2020 - December 2022

    Created high-quality photorealistic textures and materials for feature film, episodic, and real-time productions.

    Delivered consistent look and material quality across organic and hard-surface assets.

    Adapted quickly to different studio pipelines and production requirements.

    Selected Projects:

    The Witcher - Season 3, Star Atlas, Bad Dinosaurs, The Lord of the Ice Garden

    https://www.tippett.com/

    https://www.hydrastudios.com/

    http://digitalmodelcreative.com/

    https://ableandbakerstudios.com/

  • Texture Artist / Look Development (Freelance) at Yash Raj Films, Online VFX Studio, Airship Syndicate, Blizzard, Epic Games
    Minsk
    December 2017 - March 2020

    Produced photorealistic textures and materials for feature films, episodic productions, and AAA games.

    Specialized in organic and hard-surface assets using PBR workflows and multi-UDIM setups.

    Worked across cinematic and real-time pipelines in collaboration with international teams.

    Selected Projects:

    Thugs of Hindostan, Syeraa, Invasion, Darksiders Genesis, Heroes Of the Storm, Fortnite

  • Texture Supervisor at Plarium
    Kharkiv, UA
    January 2017 - December 2017

    Supervised and supported the texturing team across multiple cinematic productions.

    Ensured look consistency and provided technical guidance across assets and sequences.

    Selected Projects:

    Vikings: War of Clans, Throne: Kingdom at War, Terminator Genisys: Future War, Stormfall: Age of War, RIO

    https://plarium.com/

  • Earlier Experience - Texture Artist / 3D Artist at Wargaming, Steel Monkeys, JVL Corporation, DA Studio, Main Road Post
    Минск, BY
    June 2008 - December 2016

    Worked on feature films, game cinematics, and in-game assets.

    Created textures and 3D assets for environments, architecture, vehicles, and props.

    Selected Projects:

    Attraction, Night Guards, The Duelist, Furious, World of Tanks, World of Warships, World of Planes, World of Tanks Blitz, Master of Orion, Total War Arena, Sergei Radonezhsky, Hidden objects, 2 Days to Vegas, PAM