An experienced Texture&Lookdev Artist with 7 years in the films and cinematics (overall 15 years in CG industry).
Key skills:
• Hard Surface and Organic Texturing
• Assets lookdev
• Leading and supporting artists
• Strong artistic vision
• Strong team-work and positive problem-solving attitude
Tools:
• Texturing: Mari, Photoshop, Substance Painter
• Modeling/Sculpting: Maya, ZBrush
• Renderers: Arnold, Redshift, Cycles
Projects:
‘The Witcher’ Season 3
«Star Atlas», «The Lord of the Ice Garden»
Texture&Lookdev for movie (environment assets, technics and characters)
Texture&Lookdev for game (assets and characters)
Hydra Studio, Tippett Studio, Digital Model Creative
https://www.tippett.com/
https://www.hydrastudios.com/
http://digitalmodelcreative.com/
Projects:
«Thugs of Hindostan», «Syeraa», «Invasion», «Booba»
«Darksiders Genesis». «Heroes Of the Storm», «Fortnite»
Texturing for movie (environment assets, buildings, technics and characters)
Texturing for game (assets and characters)
Yash Raj Films, Online VFX Studio, 3D Sparrow, Airship Syndicate, Blizzard, Epic Games
Projects:
«Fantastic return to OZ»
Texturing environment assets
http://melnitsa.com/
Projects:
«Vikings: War of Clans»
Assistance to artists and sequence-wide troubleshooting
Texturing for cinematics (environment assets and characters)
https://plarium.com/
Projects:
«Vikings: War of Clans», «Throne: Kingdom at War», «Terminator Genesis: Future War», «Stormfall: Age of War», «RIO»
Assistance to artists and sequence-wide troubleshooting
Texturing for cinematics (environment assets, buildings, technics and characters)
https://plarium.com/
Projects:
«Attraction», «Night Guards», «Duelist», «Furious»
Texturing for movie (environment assets, technics, buildings and characters)
http://mrpost.ru/
Projects:
«World of Tanks», «World of Warships», «World of Planes», «World of Tanks Blitz», «Master of Orion», «Total War Arena»
Texturing for marketing materials and cinematics (environment assets, buildings, technics and characters)
https://eu.wargaming.net/en
Projects:
«World of Tanks»
Modeling/Texturing for game environment (assets and buildings, technics)
https://eu.wargaming.net/en
Projects:
«Hidden objects»
Modeling/Texturing for game (environment assets)
http://www.jvl-ent.com/
Projects:
«2 Days to Vegas», «PAM»
Modeling/Texturing for game environment (assets and buildings)
http://steelmonkeys.com/